Disc golf vocabulary

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Not familiar with disk golf? Well, practice up with this disc golf vocabulary flashcard deck and you will be.

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Right Hand Backhand Throw(RHBH)

Right Hand Backhand Throw is a right-handed a back hand style throw and is the default throw when describing a disc throw.

Left Hand Backhand Throw(LHBH)

Left Hand Backhand Throw reverses the RHBH flight characteristics.

Right Hand Forehand Throw - (RHFH)

Right Hand Forehand Throw reverses the RHBH flight characteristics.

Right Hand Forehand Throw - (LHFH)

Left Hand Forehand Throw has the same flight characteristics as a RHBH throw.


The tendency of a disc to remain straight through most of the flight.


The tendency of a disc to turn to the right during the high speed portion of the flight for a RHBH thrower.


The tendency of a disc to turn to the left at high or low speeds for a RHBH thrower.


Is an angle of release where the outside edge or left edge of the disc is tilted downward for a RHBH thrower.


Is an angle of release where the outside edge or left edge of the disc is tilted upward for a RHBH thrower.

Backhand Grip

A grip with the thumb on the flight plate and the fingers curled under the disc with one or more finger pads pressed against the rim. Palm is in the handshaking position. There are variations.

Forehand Grip (Sidearm/Two Finger)

A grip where the palm is up and the thumb is on the flight plate while the index and middle fingers are underneath the disc with one or both fingers pressed against the rim. There are variations.

Hook Thumb Grip

A grip in which the thumb pad is hooked on the inside of the rim and the rim is squeezed between the thumb pad and the crook of the index finger. The index knuckle is on the top of the outside rim.

Thumber Grip

A grip in which the entire thumb, from base to thumb pad, is on the inside rim and all four fingers are on top of the disc. Used primarily for Thumber Rollers.

Escape Shot (Good Out)

A shot used to get out of a poor lie or tough situation.

Finesse Shot (Nice Touch)

These are floating shots used for accuracy in tricky situations.

Power Shots

These are shots where high speed is employed to go over, around or through obstacles.

Go For Shot

A risky shot usually thrown from the fairway to land in the basket rather than next to it.

Approach Shot (Layup)

A safety shot thrown to land next to the basket rather than into it.

Fairway Shot

A drive or very long approach shot from the fairway designed to advance closer to the target or layup next to the target from a distance.


A throw where a significant portion of the distance comes from rolling the disc on the ground.

Cut Roller

A roller shot that never turns on its back as most rollers do.

Grenade (Baseball)

Thrown with a backhand, but with the disc upside-down. Primarily used on downhill shots but can be used to go up and over or out.

Overhead Shot

Any shot thrown vertically or with an overhead baseball throwing motion.

Tomahawk Shot (Hatchet)

A vertical/overhead shot resembling the chop of a tomahawk. Grip and throw as in the sidearm but performed with an overhead motion: disc orientation nearly perpendicular to the ground over much of the flight. Discs are usually held with a two finger grip or hook thumb grips.

Scooby Shot

Using a backhand grip, hold the underside of the disc vertically next to your right ear and throw for a RHBH thrower.

Spike Hyzer

A shot thrown high with an extreme hyzer angle to land vertically.

Flex Shot

The Flex Shot is preformed by throwing and overstable disc with an anhyzer angle of release, the disc travels from left to right then the natural overstability of the disc and gravity turn the disc back to the left.

Hyzer Flip

The Hyzer Flip is very similar to an S-shot but follows a straighter line. An understable disc is thrown very fast with a hyzer angle of release. The disc will naturally turn or “flip” and bring its nose down in the process. This allows for a long straight glide.


This shot is thrown using an understable disc to the left side of the fairway. The natural turn of the disc causes the disc to turn over and fly to the right side of the fairway. As the disc slows down it will fade back to the left.

150 Class

A class of discs weighing up to 150 grams. These discs weigh 150 grams or lighter. These are the only class of discs approved for play in Japan.


Any throw from within 10 meters (~32 feet) or less, as measured from the rear of the marker disc to the base of the hole is considered a putt. A player may not advance beyond the marker disc until disc is at rest and player has successfully demonstrated full control of balance (momentarily stable with two feet on the ground).

Holing Out

This is a successful putt/shot that comes to rest in the chains or basket tray.

Straddle Putt

A putting position where the player stands facing the target, the feet spread shoulder width apart facing the target.

Jump Putt

A putt where the player pushes off the ground with the lead foot at the time of release. Generally performed when a player is more than 10 meters from the basket so they can move forward of the marker disc after release and not be penalized for making a “falling putt”.

Falling Putt

A follow though after a putt, within 10 meters of the target, where the player advances forward of the rear edge of the marker disc during the shot. If the player doesn’t demonstrate full control of balance before advancing toward the hole it will result in a stance violation. Players receive a warning for the first violation and all subsequent violations in the same round will incur a one stroke penalty, plus the player must re-throw from the lie.

Kick Out (Spit Out/Bounce Back)

When a putt hits the chains solidly on target and the putt bounces out of the target instead of staying in the chains or dropping into the basket.

Blow-Through (Cut-Through)

Where a putt hits the chain assembly and proceeds to slip through all the chains and out the other side of the target and onto the ground.

Sweet Spot

That area of the target where a player can aim with confidence knowing the putt will stay in the chains or drop nicely into the basket. Everyone has their own Sweet Spot.

Turbo Putt (Push Putt)

A grip/throwing style where the center of disc is balanced o the thumb held with the fingertips on the back rim of the disc and “pushed” with enough spin to carry to the target. The disc is held and thrown much like a football. Generally used for short shots and putting when there are tall objects between the lie and the target.

Go For

When a player purposefully tries to get an approach shot or long putt into the basket. This shot must be high enough and travel far enough to actually make it to the basket. Missing this shot often requires a “Come Back Putt.” See below

Come Back Putt

This is when an approach or missed putt has gone beyond the basket and the player has to make a long second putt to complete the hole.

Lay up

When a player chooses to purposely not go in the target but instead layup under or next to the target in an effort not to jeopardize going too far and having to make a come back putt. This shot generally ensures the next shot will be a give-me.

Hyzer Putt

A backhand putt (RHBH) that travels from right to left towards the target. Can also refer to the angle of the release.


A putting style where the putter is thrown with the nose up or at an increased altitude to float into the chains.

Bullet (Jam)

A putt which uses speed to make the disc go straight. This type of putt is prone to blow-throughs and spit backs resulting in long comeback putts.

Wedge Putt

A putt that comes to rest wedged into the side of the basket. This is a successful putt as long the putt remains suspended in the basket assembly long to be retrieved before falling out.

D.R.O.T. (Disc Resting On Top)

This is where a disc comes to rest on top of the basket. This does not count as “holing out” and the player must take another shot to complete the hole.


When the disc drops into the basket tray and proceeds to sweep through or bounce up and over the rim and onto the ground.


The tragic sound a disc makes when it crashes into the side of the basket before falling to the ground.


A weak putt that has no chance to go in the basket, not to be confused with a layup.


World Flying Disc Federation is a worldwide organization providing rules, record keeping as well as continuity to the nine major flying disc events.


Professional Disc Golf Association is the worldwide official governing body of the sport of disc golf overseeing the official rules of play and sanctioning guidelines for tournaments.


A race in which players alternately throw two discs through a 200 to 1000 meter course, using the prior throw as the mark for the next throw. The object of the game is for the discs must traverse the entire course through obstacles and mandatories in the shortest time possible.


Putters discs are designed to fly straight, predictably, and very slowly compared to mid-range discs and drivers. They are typically used for tight, controlled shots that are close to the basket, even short drives where trees or other obstacles come into play.


Mid-range discs have slightly sharper edges that enable them to cut through the air better. These discs are usually faster, more stable, and have a longer range than a putter. They can be used as drivers and are suitable for a first time player.


Driver discs can be recognized by their sharp, bevelled edge and have most of their mass concentrated on the outer rim of the disc. They are harder to throw accurately and may not be suited for tight short courses or beginners.


Stability is the measurement of a disc's tendency to bank laterally during its flight. A disc that is over-stable will tend to track left(fade) (for a RHBH), whereas a disc that is under-stable will tend to track right(turn).

Basket (Pin/Target)

Putting the disc in the Basket is the goal of each hole. The first incarnation of targets were trees and then tonal poles. Tonal poles consisted of a metal pipe placed on a smaller pipe that when struck with the disc made a gong type sound. Finally the Disc Pole Basket became standard for disc golf courses.

Tee pads

The tee pad is the designated place where a player begins the hole by throwing their disc. A solid base to throw from the Tee pad can be concrete (the standard), plain dirt, mulch or recycled rubber mats, etc.


Course Signage. A main layout sign at the beginning of the course shows details of the course as a whole. Tee pad signage at the tee pads give specific details about the hole the player is on, pin positions, distances, par count, out-of-bounds, mandatory paths, etc.

Pin position

The location of the Basket/Target/Pi. On many courses the Pin can have one on multiple positions that change based on the season or whim of the course maintainer.


A Gimme is an approach, layup or putt that lands so close or under the basket that you “can’t miss” the next shot. Your buddies may say its a “Gimme”.


The suggested amount of disc throws per hole too advance from the tee pad to the basket. If you “shoot par”, you hit this suggested number.


A Boogie is one shot over par. Double Boogie is 2 shots over par, Triple Boogie is 3 shots over par, etc..


A Birdie is one shot under par. Good Job!


An Eagle is two shots under par. WOW!


An Ace is a hole-in-one, from the tee pad to the basket in one throw. Ka-ching!