426 typhoon
+12 ~ +16, usually +15 when spaced
Usually connects Frame 26 or Frame 28 Close up
When Spaced Frame 29
Mid, Cannot hit opponents extending hurtboxes into goldlewis until Frame 26
624 Typhoon
-5
12 frame start up, but connects at start.
-21 on whiff
It's a general one that's easy to do.
Mid
268 typhoon
+3 ~ +14
commonly +6 or +9 after a normal
Start up varies depending on range 12-23F
Has 5 common points of contact: 12F / +3 OB, 15F / +6 OB, 18F / +9 OB, 21F / +12 OB, and 23F / +14 OB
Mid
248 Typhoon
+3
Low
Commonly connects point blank at Frame 12
684 typhoon
Mostly mid (overhead behind)
-5
At max range -1
Commonly connects frame 12, max range frame 16
486 typhoon
Slow, Overhead, except for start.
Useful against FD, because it moves forward.
On shorties: 29F start up/ +15 OB
For rest of cast: 28F start up / +14 OB
Cannot Hit extended hurtboxes through Frame 25.
824 Typhoon
Slow Low, used to pressure reset. Can be used to meaty with set ups, but these are specific.
On most of the cast:
Commonly hits Frame 25/+16 OB
On Wide Chars:
Commonly hits Frame 24/ +15
On Tall chars including pot and faust, can hit Frame 15, which is a mid, turning it +5
Can whiff on FD without a kara cancel.
Fast Overhead with less reward
Commonly hits Standing opponents Frame 21/+12 OB
But Frame 23 on Gio/ +14 OB
Gio has a little more time to IB it