Goldlewis behemoth typhoons

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Marcus Campito's picture

Memorizing Frame Data in Guilty Gear

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Right: #
Wrong: #
# Right & # Wrong of #

426 typhoon
+12 ~ +16, usually +15 when spaced
Usually connects Frame 26 or Frame 28 Close up
When Spaced Frame 29

Mid, Cannot hit opponents extending hurtboxes into goldlewis until Frame 26

Front image: 

624 Typhoon
-5
12 frame start up, but connects at start.
-21 on whiff
It's a general one that's easy to do.
Mid

Front image: 

268 typhoon
+3 ~ +14
commonly +6 or +9 after a normal
Start up varies depending on range 12-23F

Has 5 common points of contact: 12F / +3 OB, 15F / +6 OB, 18F / +9 OB, 21F / +12 OB, and 23F / +14 OB
Mid

Front image: 

248 Typhoon
+3
Low
Commonly connects point blank at Frame 12

Front image: 

684 typhoon
Mostly mid (overhead behind)
-5
At max range -1
Commonly connects frame 12, max range frame 16

Front image: 

486 typhoon
Slow, Overhead, except for start.
Useful against FD, because it moves forward.

On shorties: 29F start up/ +15 OB
For rest of cast: 28F start up / +14 OB

Cannot Hit extended hurtboxes through Frame 25.

Front image: 

824 Typhoon
Slow Low, used to pressure reset. Can be used to meaty with set ups, but these are specific.

On most of the cast:
Commonly hits Frame 25/+16 OB
On Wide Chars:
Commonly hits Frame 24/ +15

On Tall chars including pot and faust, can hit Frame 15, which is a mid, turning it +5

Can whiff on FD without a kara cancel.

Front image: 

Fast Overhead with less reward

Commonly hits Standing opponents Frame 21/+12 OB
But Frame 23 on Gio/ +14 OB
Gio has a little more time to IB it

Front image: